Last Saturday, I went to a birthday party with Thai students and people living in Perth. While eating a plenty of food, I saw my friend's son crying. Then I approached him to clarify why he was crying. He would like to continue playing a game on his elder brother's computer, who didn't want him to use the computer.
It seemed to be a little arguement between brotherhood, however, I could have noticed that this young boy addicted the computer game so much. His parents might work and have no time to parenting their boy. I would let him talking out all stories he played in the game.
Then I changed his mind not to continue playing the game, but did a paper activity related to the game stories. For instance, he realised to have a real ball valued in the game. So I asked him how he could make it...he then asked my help to make it by cutting a paper and coloring it. At the end, he paid attention to do more creative and productive activity than his regular playing on the game.
This is just a case of computering kids by a modern parent....you may like to read some points in one interesting article below.
I would acknowledge a reference, cited in Children and Computer Technology by a research team: Kaveri Subrahmanyam, Robert E. Kraut, Patricia M. Greenfield, and Elisheva F. Gross.
This reseach is entitled " The Impact of Home Computer Use on Children's Activities and Development".
The strongest evidence examining how home computer use affects children builds on the studies of television concerning physical effects and violent content. The evidence on physical effects links the sedentary nature of computer use to an increased risk of obesity. Children should limit their time with media and should be taught to use computers safely to avoid the types of eye, back, and wrist injuries that have plagued adult computer users. In addition, the evidence on violent content links exposure to violent computer games to increased aggressive behavior. Stronger actions are needed on the part of policymakers and software developers to reevaluate the content of games targeted to children, to help parents choose appropriate games for their children, and to monitor violent content on the Web.
For the most part, however, research in this field is still in its infancy, and most of the findings in this article are only suggestive. There is a pressing need for more systematic research across the broad range of topics discussed to better understand the effects of computer use on children's physical, intellectual, and social development. The following are some of the most pressing of these research issues.
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