The Inside-Out School: A 21st Century Learning Model
11/20/2012, Terry Heick,
As a follow-up to our 9 Characteristics of 21st Century Learning we developed in 2009, we have developed an updated framework, The Inside-Out Learning Model.
The goal of the model is simple enough–not pure academic proficiency, but instead authentic self-knowledge, diverse local and global interdependence, adaptive critical thinking, and adaptive media literacy.
By design this model emphasizes the role of play, diverse digital and physical media, and a designed interdependence between communities and schools.
The attempted personalization of learning occurs through new actuators and new notions of local and global citizenship. An Inside-Out School returns the learners, learning, and “accountability” away from academia and back to communities. No longer do schools teach. Rather, they act as curators of resources and learning tools, and promote the shift of the “burden” of leanring back to a more balanced perspective of stakeholders and participants.
Here, families, business leaders, humanities-based organizations, neighbors, mentors, higher-education institutions, all converging to witness, revere, respond to, and support the learning of its own community members.
The micro-effect here is increased intellectual intimacy, while the macro-effect is healthier communities and citizenship that extends beyond mere participation, to ideas of thinking, scale, legacy, and growth.
The 9 Domains Of the Inside-Out Learning Model
1. Five Learning Actuators
Project-Based Learning
Directed and Non-Directed Play
Video Games and Learning Simulations
Connected Mentoring
Academic Practice
2. Changing Habits
Fertilize innovation & design
Acknowledge limits and scale
Reflect on interdependence
Honor uncertainty
Curate legacy
Support systems-level and divergent thinking
Reward increment
Require versatility in face of change
3. Transparency
Between communities, learners, and schools
Learning standards, outcomes, project rubrics, performance critera persistently visible, accessible, and communally constructed
Gamification and publishing replace “grades”
4. Self-Initiated Transfer
Applying old thinking in constantly changing and unfamiliar circumstances as constant matter of practice
Constant practice of prioritized big ideas in increasing complexity within learner ZPD
Project-based learning, blended learning, and Place-Based Education available to facilitate highly-constructivist approach
5. Mentoring & Community
“Accountability” via the performance of project-based ideas in authentic local and global environments
Local action –> global citizenship
Active mentoring via physical and digital networking, apprenticeships, job shadows and study tours
Communal Constructivism, meta-cognition, Cognitive Coaching, and Cognitive Apprenticeship among available tools
6. Changing Roles
Learners as knowledge makers
Teachers as expert of assessment and resources
Classrooms as think-tanks
Communities not just audience, but vested participants
Families as designers, curators, and content resources
7. Climate of Assessment
Constant minor assessments replace exams
Data streams inform progress and suggest pathways
Academic standards prioritized and anchoring
Products, simulation performance, self-knolwedge delegate academia to new role of refinement of thought
8. Thought & Abstraction
In this model, struggle and abstraction are expected outcomes of increasing complexity & real-world uncertainty
This uncertainty is honored, and complexity and cognitive patience are constantly modeled and revered
Abstraction honors not just art, philosophy, and other humanities, but the uncertain, incomplete, and subjective nature of knowledge
9. Expanding Literacies
Analyzes, evaluates, and synthesizes credible information
Critical survey of interdependence of media and thought
Consumption of constantly evolving media forms
Media design for authentic purposes
Self-monitored sources of digital & non-digital data
Artistic and useful content curation patterns
The Inside-Out Learning Model Central Learning Theories & Artifacts: Situational Learning Theory (Lave), Discovery Learning (Bruner), Communal Constructivism (Holmes), Zone of Proximal Development & More Knowledgeable Other (Vygotsky), Learning Cycle (Kolb), Transfer (Thorndike, Perkins, Wiggins), Habits of Mind (Costa and Kallick), Paulo Freire, and the complete body of work by Wendell Berry
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